The Heavy 건물 파괴와 억제 사격

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The Finals Top Heavy Build

Out of the three body archetypes in The Finals, the Heavy is the slowest, most durable, and most capable of wanton destruction. This class is built with demolitions and suppressive fire in mind, pelting enemy contestants with deafening machine gun fire and terrifying grenade salvos.

All classes in this game have specific playstyle specializations that are directly tied to the equipment players decide to bring to a match. While there is no true “best” Heavy build in The Finals, there are some loadouts that shine more brightly when used in the correct situations. So, let’s explore some example builds for the Heavy class that are optimized for specific roles and scenarios!

Updated March 15, 2024, by Marc Santos: The launch of the second season of The Finals brought a ton of changes and new content to the game, including new weapons and gadgets, a new map, and a new game mode to try them all out on. The balance changes that came with the patch affected the Heavy’s machine guns and C4, rebalancing the accuracy and recoil values of the former, while nerfing the latter even further by reducing its maximum charge count. This guide has been updated to account for these changes, and a new build has been added to include the new weapon and gadget for the class.

Heavy Grenadier Build

Fighting with the MGL in The Finals
Heavy Grenadier Build/Loadout
Weapon MGL32
Equipment RPG-7, Barricade, Explosive Mine
Specialization Charge ‘N’ Slam

Though not necessarily the best Heavy build for general play, this one is extremely annoying to play against and very effective in the right context. The MGL32 does not immediately destroy buildings, but it can fill a room with so many grenades that it becomes almost impossible to steal a cashout. It fires and reloads relatively quickly, and by the time an enemy does reach a deposit box, the Heavy is usually ready to start spamming explosives again.

This Heavy build forces players to adopt a slow and defense-oriented playstyle, which is ironic for a movement-heavy shooter. Heavy GL users will likely lose most direct gunfights they take, especially against agile Light players. This is why the Charge ‘N’ Slam specialization is preferred — when caught in the open, charge through a wall and escape as quickly as possible.

However, this build is extremely strong in cashout scenarios. Find a good spot to lob grenades from, then use Barricades and place Explosive Mines behind them to blow up anyone who tries to mantle over. After setting up a nest, it’s just a matter of spamming grenades until the cashout is complete.

All-Rounder Machine Gun Heavy Build

Scoring an elimination with the M60 in The Finals
All-Rounder Machine Gun Heavy Build/Loadout
Weapon Lewis Gun
Equipment C4, Goo Grenade, RPG-7
Specialization Mesh Shield

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This general-purpose loadout excels in close-medium-range combat and area control, and it works best on maps with plenty of open sightlines like Seoul and Las Vegas.

Machine guns act as the Heavy’s jack-of-all-trades weapon. Their high magazine capacity and good damage per shot values mean players will be able to gun down multiple enemy contestants in a single fight, assuming the machine gunner has good aim.

In Season 2, the M60 was updated to become more accurate and controllable over time during sustained fire, making it even better for extended medium-range fights. Conversely, the Lewis Gun received a nerf to its accuracy — it now becomes harder to control the longer players hold down the trigger. Both weapons are still good for their intended roles, but they now have more distinguished identities, with the M60 being accurate and the Lewis Gun excelling in close-ranged combat.

The C4 and RPG-7 are mainly used for destroying walls and floors. Having both lets players drop deposit stations on two floors instead of just one, which creates a huge advantage for the team. The RPG-7 can one-shot pesky Light and Medium players, and C4 can be used to take out anyone trying to steal a cashout. Meanwhile, Goo Grenades offer tons of utility — use them to create cover or platforms for reaching higher elevations. Keep in mind that C4 has received several nerfs to its lethality. It can still one-shot Lights, but not Medium or Heavy players. Players also get one less block of C4 at all times, further hampering its ability to kill.

Mesh Shield helps the team cross open gaps (like the rooftops and bridges of Seoul) and create hardpoints within contested areas. Players need to be extra mindful of their positioning while using this, as the shield only covers the front.

Shotgunner Heavy Build

The SA1216 shotgun in The Finals
Shotgunner Heavy Build/Loadout
Weapon SA1216
Equipment RPG-7, Gas Mine, Barricade
Specialization Goo Gun

The Flamethrower used to be very strong in close combat fighting, but ever since it got nerfs to its range and DPS output, players will want to use the SA1216 shotgun instead for close-range fighting. This weapon’s high rate of fire, damage, and magazine capacity make it the ultimate CQB weapon, making this Heavy build very difficult to fight against in close-quarter cashout scenarios.

The Goo Gun, Gas Mines, and Barricades turn cashout fights into CQB nightmares for the enemy. When a hostile team enters a room, block off their escape with the Goo Gun and clean them up with gas and shotgun fire. Drop a ceiling on top of a cashout station to make fights even harder and fill the crevices with Gas Mines and Goo.

Due to the SA1216’s short effective range, having the Goo Gun equipped can make fights in open cashout stations a bit easier. This Heavy build is best used together with a Light player equipped with Smoke Grenades, as smoke will extinguish fire and keep the Heavy’s walls of Goo standing strong.

Thunderdome Heavy Build

The KS-23 Shotgun in The Finals
Thunderdome Heavy Build/Loadout
Weapon KS-23, SA1216, Sledgehammer
Equipment Anti-Gravity Cube, Dome Shield, Barricade
Specialization Mesh Shield

This build is designed for holding objectives and setting up hardpoints that are extremely hard to contest without forcing enemies to use their utilities. All three pieces of equipment for this loadout are for blocking pathways and bullets, eventually forcing enemies into a close-ranged fight where Heavies have the advantage.

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슬레지해머(Sledgehammer)와 SA1216은 근거리에서 모든 적을 물어뜯을 것입니다. 한편, 사람들은 교전 범위에 대한 좀 더 다양한 선택을 원하는 경우, KS-23를 사용할 수 있습니다. 이 무기는 파이널 시즌 2에서 새로 소개되었으며, 강력한 샷건 탄을 발사하여 엄청난 피해를 줍니다. 그러나 사출물의 느린 속도로 인해 사거리가 다소 제한됩니다. 플레이어는 KS-23을 한 발씩 다시 넣어야 하므로 탄약 부족으로 싸움에서 벗어날 위험 없이 재장전을 취소할 수 있습니다.

만약 불이 Goo를 파괴하는 것을 걱정한다면, Anti-Gravity Cube로 바꿔보세요. 이 블록은 모든 것을 떠오르게 하는 중력 제로 웰을 만들어 적들이 목표물을 경쟁하는 동안 움직임을 방해합니다.

Q&A

Q: 원거리 전투에 뛰어난 특정 헤비(Havy) 빌드가 있나요?
A: 헤비 클래스는 원거리 전투를 위해 설계되지 않았습니다. 그들의 무기와 전문화는 근거리에서 중거리 전투에 최적화되어 있습니다. 원거리 전투를 선호한다면 스나이퍼와 같은 다른 클래스를 선택하는 것이 좋습니다.

Q: 그레나디어 빌드를 사용하는 헤비를 상대하는 방법은 무엇인가요?
A: 헤비 그레나디어 빌드는 계속해서 수류탄을 투하하기 때문에 무력화하기 어려울 수 있습니다. 그러나 높은 기동성을 가진 라이트 클래스를 플레이하면 수류탄에 맞히지 않도록 도와줍니다. 헤비의 움직임을 이기고 더 많은 폭발물을 풀기 전에 빨리 처치하도록 노력하세요.

Q: 팀플레이에 최적화된 최고의 헤비 빌드는 무엇인가요?
A: 선텐더돔(Thunderdome) 헤비 빌드는 팀플레이에 탁월합니다, 특히 목표지향적인 게임 모드에서요. 주요 위치를 점령하고 강인 지점을 만들 수 있는 능력은 팀에 상당한 이점을 제공할 수 있습니다. 연맹의 도움을 받아서 연맹이 보유한 보조 능력과 함께 사용하여 파괴적인 시너지를 만들어보세요.

참고 문헌

이 기사를 여러분의 친구들과 파이널 팬들과 소셜 미디어에서 공유해주세요. 즐거운 게임하시고, 전장에서 만나요! 😄🎮✨

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